Modeling
I started modeling with references, and at the same time I started making textures to see how will be look like. I didn't have clear plan for this scene so it changed a lot, before it reached the final state.
Models are simple and I didn't make them complex, because of my computer. Generally I started with simple objects like boxes or cylinders, and I convert to poly and made the final shape. I used chamfer, connect, extrude, weld, cut and other tools to make the shape.
Picture of the scene
I hate doing boolean so I used connect, or slice plane to make the windows or doors, or other stuffs.
I made Mustang in past, what made simple poly modeling. For this scene I made some bump in it and a new texture.
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